//==============================================================================
// Warrior_anim.txt
//==============================================================================

import spear_defines_anim.txt
import norse_sword_anim.txt

//==============================================================================

define LargeNorseShield
{
   set hotspot
   {
      version
      {
         					visual Attachments G Shield Large Iron
					ReplaceTexture Attachments G Shield Copper/Attachments I Shield Copper
}
}
}

//==============================================================================

define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}


//==============================================================================

define Head
{         
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Archer N Throwing Axeman Head Iron
         }
      }
   }      
}


//==============================================================================

anim Idle
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry I Warrior Standard
				connect Righthand norsesword Hotspot
				connect Smokepoint spear Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//======================================================================
anim Bored
{ 
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry I Warrior Standard
				connect Righthand norsesword Hotspot
				connect Smokepoint spear Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry I Warrior Standard				
				connect Righthand norsesword Hotspot
				connect Smokepoint spear Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================

anim RangedAttack
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry I Warrior Standard
				connect Righthand spear Hotspot
				connect Smokepoint norsesword Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry I Warrior Standard
				connect Righthand norsesword Hotspot
				connect Smokepoint spear Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot         
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry I Warrior Standard
				connect Righthand norsesword Hotspot
				connect Smokepoint spear Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot         
         }
      }
   }
}

//======================================================================
anim Attack
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry I Warrior Standard
				connect Righthand norsesword Hotspot
				connect Smokepoint spear Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
